Compatibility and availability
| Implementation | Availability | Requirements |
|---|---|---|
| C# | Implemented; project reference and local NuGet package supported | .NET 10, GodotSharp 4.7.2, matching engine |
| GDScript addon | Planned; no installable addon yet | Minimum Godot version and exports pending validation |
The C# package ID is tweens.gd, with namespace tweens.gd. The local
development version is 0.1.0. These docs do not imply that version has been
published to nuget.org. Follow installation to build from
source or use the locally packed artifact.
C# engine and platform support
Section titled “C# engine and platform support”| Area | Current status |
|---|---|
| Target framework | net10.0 |
| Library bindings | GodotSharp 4.7.2 |
| Gallery project | Godot 4.7.2 with .NET support |
| Windows | CI builds and tests the C# solution and the gallery |
| Rendering | Gallery and dedicated shader/material tests use a real graphics context |
| Other operating systems | Not certified by the current CI |
| Other Godot versions | Not validated |
| Trimmed, AOT, mobile, and web exports | Not validated; package metadata is not an export support guarantee |
Your application supplies the engine. Use a Godot .NET engine that matches the GodotSharp bindings. The library depends only on GodotSharp; its source generator is a private build dependency.
Rendering requirements
Section titled “Rendering requirements”Changing a property does not enable a rendering feature. Configure transparency, emission, normal maps, and particle modes before animating them. Shader default lookup needs a working renderer; a dummy headless renderer may not supply it. See materials and shader uniforms.
GDScript availability
Section titled “GDScript availability”The addon is intended for Godot projects without .NET. Its implementation may use GDScript alone or GDScript with GDExtension, depending on measured performance. No native backend, supported platform list, or parity claim is established yet. See addon status for the intended scope.