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GDScript addon status

tweens.gd will also contain a Godot addon intended for projects without .NET. The aim is equivalent functionality: reusable definitions, independent playback, timing and easing, cancellation, node ownership, and property/material/shader adapters.

Area Current status
Product name tweens.gd
Intended installation layout res://addons/tweens_gd/
.NET requirement Intended to work without .NET
Implementation GDScript, possibly with GDExtension if performance requires it
Public classes and method names Not finalized
Completion and await API Not finalized; C# tasks are not the addon API
Minimum Godot version and export platforms Not yet validated
Package/download Not available

The shared concepts describe the model the addon is intended to follow. Exact parity will be documented as implementations are tested. The choice of a native backend depends on measurements, not an assumption that every workload requires it.

Once an implementation is ready, this section will include installation, a GDScript quickstart, signal/await completion behavior, API reference, and examples alongside their C# equivalents. Until then, use the C# gallery to explore the current behavior; running it requires the C# toolchain.